Friday, September 16, 2011
Tuesday, August 23, 2011
jay sample
Rinne woke to a soft roaring sound. Ugh, my head hurts. Rinne slowly opened her eyes, the light of the room stinging them. She reached her hands up and rubbed them. Damn, all my muscles feel achy too. What the hell happened to me? Rinne looked about the room trying to get her bearings. She was sitting in the middle of a long row of red upholstered seating with another row of seating along the opposite wall. To her left down the aisle between the two rows was a large cargo bay door. To her right though a doorway, Rinne could see what she thought to be a cockpit, and through the cockpit window was a starry night sky. Am I on a shuttle? That roaring sound must be the engines meaning we’re in flight, but how did I get here?
She heard a thud on the roof towards the back by the door. Someone in the cockpit yells back to her “Is that you waking up finally?”
Who the hell is that? I don’t recognize their voice.
A hissing sound can be heard coming from where she heard the thud, as a beam of light cut a hole in the roof.
Someone is trying to break in. Rescue? From what ever mess I got myself in to?
The section of roof came down with a crash. Up in the cockpit a computerized voice echoes down the shuttle. “Auto-pilot engaged” followed by the quick shuffle of someone’s feet.
A man with pointed ears and long brown hair dressed in futuristic grey combat armor jumps down the hole, katana drawn.
Rescue, no. He looks more like he’s here kill someone. Oh crap, what should I do? If the shuttle is in flight there is nowhere to run. I’ll act like I’m still knocked out for now, and hopefully he leaves me be. Rinne closed her eyes, leaving one open just enough to see.
He began walking up the aisle. “We know you took the shard Electra, now make it easy on yourself and cough it up.”
“Not a chance” the blonde haired girl from the cockpit yelled as she pivoted around the corner of the cockpit doorway and fired 3 slugs from her handgun at him.
Almost like magic the bullets whizzed around him, striking the walls. One narrowly missed Rinne.
Rinne fought to hold back a scream. Oh, this is not good. What the hell is this guy? I’m going to get myself killed if I stay on this shuttle any longer.
“You should be more careful with that thing.” The man turned to look at Rinne. “Your liable to hit your little friend here.”
“Damn, bullet shield” Electra said as he began to charge at her.
He swung his sword at her as she quickly dodged to the side, his sword striking one of the cockpit control panels in a bright flash of sparks.
Electra used the opportunity to deliver a quick kick knocking him in to the co-pilots chair. She then ran out of the cockpit grabbing a fire extinguisher as she passed it.
Ok, the door in the back is probably my only chance at escape. Hopefully it’s not to high to jump.
Rinne ran to the back of the shuttle and pulled the lever labeled door. The door slowly lowered down in to a ramp. Rinne walked out onto the ramp and looked down over the side. Rinne couldn’t see anything but the moonlight reflecting off the ocean hundreds of feet below.
There’s no way I’ll survive a fall that far with out a parachute or something and even then how would I get to land. There no telling how far I’d have to swim. Out of options, Rinne stepped back into the shuttle.
Electra had set herself up around the corner just outside the cockpit door and swung the fire extinguisher at the mans face as he entered the passenger area.
He blocked the attack with his sword, breaking the canister open causing it’s contents to spray out with such force that it went flying about the shuttle, into cockpit and knocked into the shuttle controls.
She heard a thud on the roof towards the back by the door. Someone in the cockpit yells back to her “Is that you waking up finally?”
Who the hell is that? I don’t recognize their voice.
A hissing sound can be heard coming from where she heard the thud, as a beam of light cut a hole in the roof.
Someone is trying to break in. Rescue? From what ever mess I got myself in to?
The section of roof came down with a crash. Up in the cockpit a computerized voice echoes down the shuttle. “Auto-pilot engaged” followed by the quick shuffle of someone’s feet.
A man with pointed ears and long brown hair dressed in futuristic grey combat armor jumps down the hole, katana drawn.
Rescue, no. He looks more like he’s here kill someone. Oh crap, what should I do? If the shuttle is in flight there is nowhere to run. I’ll act like I’m still knocked out for now, and hopefully he leaves me be. Rinne closed her eyes, leaving one open just enough to see.
He began walking up the aisle. “We know you took the shard Electra, now make it easy on yourself and cough it up.”
“Not a chance” the blonde haired girl from the cockpit yelled as she pivoted around the corner of the cockpit doorway and fired 3 slugs from her handgun at him.
Almost like magic the bullets whizzed around him, striking the walls. One narrowly missed Rinne.
Rinne fought to hold back a scream. Oh, this is not good. What the hell is this guy? I’m going to get myself killed if I stay on this shuttle any longer.
“You should be more careful with that thing.” The man turned to look at Rinne. “Your liable to hit your little friend here.”
“Damn, bullet shield” Electra said as he began to charge at her.
He swung his sword at her as she quickly dodged to the side, his sword striking one of the cockpit control panels in a bright flash of sparks.
Electra used the opportunity to deliver a quick kick knocking him in to the co-pilots chair. She then ran out of the cockpit grabbing a fire extinguisher as she passed it.
Ok, the door in the back is probably my only chance at escape. Hopefully it’s not to high to jump.
Rinne ran to the back of the shuttle and pulled the lever labeled door. The door slowly lowered down in to a ramp. Rinne walked out onto the ramp and looked down over the side. Rinne couldn’t see anything but the moonlight reflecting off the ocean hundreds of feet below.
There’s no way I’ll survive a fall that far with out a parachute or something and even then how would I get to land. There no telling how far I’d have to swim. Out of options, Rinne stepped back into the shuttle.
Electra had set herself up around the corner just outside the cockpit door and swung the fire extinguisher at the mans face as he entered the passenger area.
He blocked the attack with his sword, breaking the canister open causing it’s contents to spray out with such force that it went flying about the shuttle, into cockpit and knocked into the shuttle controls.
Friday, August 5, 2011
Book Trailers: Contemporary
Anna and the French Kiss
Trailer:
Review:
Perfect Chemistry
Trailer:
Review:
Twenty Boy Summer:
Trailer:
Review:
The Sky Is Everywhere
Trailer:
Review:
Trailer:
Review:
Perfect Chemistry
Trailer:
Review:
Twenty Boy Summer:
Trailer:
Review:
The Sky Is Everywhere
Trailer:
Review:
Book Trailers: Dystopian
Divergent
Book Trailer:
Book Review:
Matched
Book Trailer:
Review:
Bumped:
Review (Doesn't have a trailer)
Delirium:
Trailer:
Review:
Wither
Trailer:
Review:
Book Trailer:
Book Review:
Matched
Book Trailer:
Review:
Bumped:
Review (Doesn't have a trailer)
Delirium:
Trailer:
Review:
Wither
Trailer:
Review:
Tuesday, April 5, 2011
PS3 User Agreement TOS (newest patch)
-- Sony has gained court sanction to sue any individuals who have visited the website of one "GeoHot"
-- Within the terms of the EULA you are not the owner of your physical console, rather you are "renting" it from SCEA.
-- All warranty issues regarding service interruption caused by SCEA is null and void. This includes but is not limited to: the system suffering "YLOD", the system not turning on or not connecting online, etc.
-- SCEA reserves the right to ban you from PSN and / or "brick" (make physically and wholely unusable) your console at its sole determining if it feels that you have in any way violated the EULA.
-- SCEA is not responsible for the quality of game patch updates or for their specific timing. Pressuring SCEA in regards to this via its customer service interface can result in being banned from PSN if the incident is viewed as disruptive.
-- SCEA reserves the right to ban any user or brick any PlayStation 3 console it deems necessary to preserve the safety of its clienelle and furthermore, reserves the right to do this without any forwarning or post-action communication with the offending individual(s).
-- If you do not agree to the EULA your PSN account will be deleted and all items, funds, etc. within shall become the legal property of SCEA. Aggressive attempts to alter this can and will be viewed as harrassment and can and will be met with the bricking of your console.
These were found on the internet and are not the word for word verbatim of the actual SCEA EULA. I am not responsible for any errors that might be present in the above information. Still ... Better safe then sorry.
-- Within the terms of the EULA you are not the owner of your physical console, rather you are "renting" it from SCEA.
-- All warranty issues regarding service interruption caused by SCEA is null and void. This includes but is not limited to: the system suffering "YLOD", the system not turning on or not connecting online, etc.
-- SCEA reserves the right to ban you from PSN and / or "brick" (make physically and wholely unusable) your console at its sole determining if it feels that you have in any way violated the EULA.
-- SCEA is not responsible for the quality of game patch updates or for their specific timing. Pressuring SCEA in regards to this via its customer service interface can result in being banned from PSN if the incident is viewed as disruptive.
-- SCEA reserves the right to ban any user or brick any PlayStation 3 console it deems necessary to preserve the safety of its clienelle and furthermore, reserves the right to do this without any forwarning or post-action communication with the offending individual(s).
-- If you do not agree to the EULA your PSN account will be deleted and all items, funds, etc. within shall become the legal property of SCEA. Aggressive attempts to alter this can and will be viewed as harrassment and can and will be met with the bricking of your console.
These were found on the internet and are not the word for word verbatim of the actual SCEA EULA. I am not responsible for any errors that might be present in the above information. Still ... Better safe then sorry.
Sunday, March 27, 2011
Glossary (V - Z)
Veil (the):
A barrier that exists between worlds, the Veil is the mystic force that the people of Zynedia managed to breach in order to flee their world and seek sanctuary on Earth. Once a breach has happened, however, it takes time to heal. Because of this the Atheronians were not able to trap the Kye and their sworn enemies also managed to make an escape.
The Veil is also the threshold that people cross when they dream, or when spirits wish to communicate with the living. If The Weave is magic harnessed by peoples' will, the Veil is the paper thin yet hard as diamonds barrier that allows various worlds to function under varying magical properties. It is The Gods way of keeping a semblance of order within a vast universe and it generally is more willing to bend to a caress then to a crushing blow.
@-->-----
Water Magic:
Those born between December and February, or whose astrological sign lines up in one of the three traditional air signs (Cancer, Scorpio and Pisces) have a tendency to be able to use water magic either as their primary form of spell casting or in conjunction with their primary spell casting focus.
Water Magic is ruled by the soul, and as such is deeply connected to psychic arts (along with its counterpart, Air Magic.) Water Magic focuses on spiritual matters. Those proficient in it can end up as priests or priestesses, teachers, judges and frost warriors. It is also Water Mages who are natural born Sealers, which can lead to the more aquatically inclined being both feared and revered within Kindred society.
Like Air Magic, Water Magic is represented by Silver and is related to the worship of Ruby, Goddess of the Moon. The current Lady of Water is Carita Veradayne, who is also the leader of the Guardians. She sits in proxy for her son, Kesyl, who is destined to sit across from Fire Lord Azaka Einlazer. Water Magic rules Fire Magic and answers to Earth Magic
@-->-----
Weave (the):
An invisible link between Kindred which allows them to unite their magical powers for greater and more varied effects. Through the Weave they are able to blend different elements, strengthen a spell, keep a spell from exhausting a single caster by sharing the focus between more then one person, etc. The larger a spell that is cast, the greater a ripple that it will send through the Weave. This ensures that magic is not used for evil purposes.
Certain people can tap deeper into the Weave, including the prophets, the Lords & Ladies and Guardians. These people also often have the ability to shield their work, ensuring that it does not ripple and terrify normal Kindred with its overwhelming power. In exchange for this tremendous strength, these people are either the pillars that hold up The Weave or the warriors who protect them. In the case of Guardians (as protectors) their ability to tap into tremendous magical strength is tied into their bond with the one that they protect.
Glossary (Q - U)
Sealer:
Sealers walk a thin line between being a very spirit focused user of Water Magic and being at high risk of becoming a Necromancer. Sealers deal with souls in many different ways. This can be as "simple" as healing the pain of others, to more dangerous and drastic things, such as interrogating an enemy's spirit for information or sealing away someone's powers by blocking their ability to use the Weave (the thing for which they are named.)
Generally feared more then revered, being a Sealer is often a disheartening and lonely lot in life. They are often forced to seal their own power and release it in increments as they learn to master it. They are also prone to bullying growing up from peers who are mistakenly jealous of their gifts or fearful of having something they have done be discovered. Society expects a lot and gives back very little to these individuals, who must give of themselves completely if they are to master their gifts without giving in to the desire to become a Master rather then to serve their fellow Kindred.
Triad Mage:
It is fairly common for a Kindred to be able to control magic within two elements decently well. It is not all that rare to find a Kindred whose natural gifts are all stacked in one element, as well. The rarest set of gifts by far come from those who are blessed to have strength from three elements. All Kindred are blessed by one element depending on the season of their birth and the month within that season on which it lands.
JAN: Water / Earth, FEB: Water / Air, MAR: Air / Water, APR: Air / Fire, MAY: Air / Earth, JUNE: Fire / Air, JULY: Fire / Water, AUG: Fire / Fire, SEPT: Earth / Earth, OCT: Earth / Air, NOV: Earth / Water, DEC: Water / Fire.
A Triad Mage can cast from a third school of magic. This additional element under their command generally comes out when either they or a loved one is in grave peril and once it has made itself known great care must be taken to ensure that the Kindred learns to sharpen and hone the skill so that it will not end up happening whenever things get stressful. The additional element is normally the last of the three that are not the Kindred's blindspot or 'answering' element (see the elements descriptions for more on this) but such has happened before. Notable Triad Mages include Kaye Delainey and Eleyna Farrow.
Trial of Transformation:
The "final exam" for someone who wants to become fully Kindred and gain the full strength of being Antianos. This is a dangerous rite that most people do not choose to undergo. Unlike people who are simply Awakened and Chosen, people who undergo the Trial are making an all or nothing decision: they will either survive and become full Kindred, or they will die and forfeit their soul to Sealer who is testing them.
The test is made up of four components, each relating to one of the four elements. These are: courage (for fire), wisdom (for air), strength (for earth) and compassion (for water). Passing the Trial is manditory for all Sworn and (most importantly) Soul Bound Guardians. Those who are in any way brought into a royal family or who are marked as a Prophet are also expected to undergo the Trial.
Like most rituals undertaken by the Kindred, the Trial of Triumph is done while in a dreamlike state where the spirit leaves the body. The reason that so many Kindred rites are done this way is because the quality of the spirit is what ultimately matters within their society, rather then one's physical strength or appearance. To Kindred, both of these can be altered from within.
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